AI Insights · Timothy · January 2022
Top Cat Games on iOS in Central America Q4 2021
Explore the performance of the top 5 cat games on iOS in Central America during Q4 2021, including trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top cat-themed games on the iOS platform in Central America exhibited varied trends in downloads, revenue, and active users. Here’s a detailed look at the performance of five popular apps: Cats Island, My Talking Angela 2, My Talking Tom, My Talking Tom 2, and My Talking Tom Friends.
Cats Island saw a peak in weekly downloads at 15.7K in early November, but experienced a significant drop to around 3.7K by mid-December. Active users fluctuated throughout the quarter, starting from 8.8K in October and reaching a high of 21.2K in early November before falling to 10K by the end of December.
My Talking Angela 2 showed a steady performance in weekly downloads, maintaining figures between 4.5K and 6.6K, with a peak of 6.6K in mid-December. Weekly revenue varied, peaking at $716 in mid-October and fluctuating between $164 and $571 towards the end of the quarter. Active users saw a high of 38.6K in mid-October, with a gradual decline to around 29.4K by the end of December.
My Talking Tom maintained a consistent download rate, averaging around 5K weekly downloads, with a slight increase to 5.9K in the final week of December. The app's weekly revenue showed minor fluctuations, peaking at $224 in mid-December. Active users remained relatively stable, averaging around 94K throughout the quarter.
My Talking Tom 2 experienced an upward trend in weekly downloads, starting from 4.2K in late September and increasing to approximately 8.3K by the end of December. Revenue saw a peak of $489 in mid-October, while active users showed a consistent rise, peaking at 91.7K in early December.
My Talking Tom Friends demonstrated a steady increase in weekly downloads, starting from 3.3K in late September and reaching 5K by the end of December. Weekly revenue varied, peaking at $328 in late November. Active users steadily increased, reaching a high of 65.3K by the final week of December.
These insights are based on data from Sensor Tower, providing a comprehensive look at the performance of these popular cat games. For more detailed insights, visit Sensor Tower.